Access Control Use Case - Games

Sybil & AI resistance with access control for Gaming, NFTs and Online communities

  • Requires a live video selfie from the user that will be matched to their corresponding wallet.

  • Checks for: Uniqueness. A unique human behind every wallet. 1-person-1-wallet. Cut down on bad actors.

The Uniqueness Pass leverages technologies like video selfies and wallet verification to ensure that each players account represents a unique individual. This helps prevent issues like account farming, cheating, economic disruption, smurfing, and abuse of referral/bonus systems thus providing a trustless and privacy-centric method for managing gaming data.

Here's how XHS is used to create a robust solution for gaming platforms:

  1. (Current Phase) Player Verification: Gaming platforms can integrate the XHS scoring mechanism to verify the uniqueness of each player account. This ensures that each account represents a distinct individual, preventing multiple accounts per player.

  2. (Phase 2) Gaming Data Collection: Players can consent to share specific aspects of their gaming data, such as scores, accomplishments, playtime, and in-game assets, through XStars data verification platform. This data can be securely and privately shared as verifiable credentials without revealing sensitive personal information.

  3. (Phase 3) Data Consolidation and Sharing: XStar's network can consolidate gaming data from various platforms, allowing players to prove their gaming achievements across multiple games and platforms while retaining control over their data.

  4. (Current Phase) Data Integrity and Privacy: XStar ensures data integrity, as only verified unique players can contribute data. Additionally, players have autonomy over their data sharing, preserving privacy.

  5. (Phase 3) Analytics and Metrics: Game studios, distribution agencies, and marketing teams can access reliable, consent-based gaming data through XStar's network. This data can be used to compute essential business metrics like Lifetime Value (LTV) and Customer Acquisition Cost (CAC) with greater accuracy, enabling data-driven decision-making and strategic planning.

  6. (Current Phase) Fraud Prevention: The immutable and transparent nature of XStar's network, combined with the unique player verification provided by the XHS humanity scoring system, can help mitigate fraudulent activities and foster trust among players, game studios, and other stakeholders.

(Phase 3) Personalization and Marketing: The verifiable gaming data facilitated by this solution can be used to personalize gaming experiences, refine marketing approaches, and tailor offerings to specific player segments, enhancing overall engagement and customer satisfaction.

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